Sorry for the delay! I lost track of time proofreading the “Invisclues” for my work in progress. So much fun, those are. Looks like we got some great participation in the poll, and TINSOT is the winner. Let’s look over our to-do list.
- Take the cube in the Roc’s nest.
- Solve the mystery of the exit: “you can’t seem to force your way through it.”
- Find a use for the box.
- Investigate uses for TINSOT (“freeze”).
- Investigate the new cube (found in the compass rose “maze”).
My assumption is that “freeze” means changing a liquid to a solid. It could mean something like a “freeze ray,” though GIRGOL already has that effect (on a grander scale). What liquids have we found so far? I can think of three locations:
- Flathead Ocean
- Ruin
- Oubliette
We can just go in that order. I’m not expecting much out of the ocean, but there’s no harm in being thorough. I’ll memorize TINSOT twice, just in case one casting fails. Some preparation is required to avoid water damage to our inventory, so I’m going to put everything but the “water” cube away.
You step out of the room and drop precipitously into the Flathead Ocean, making a terrific splash. The “water” cube, lost in the shock of the fall, makes a smaller splash. It is a little less buoyant than you and begins to sink slowly beneath the waves.
Mid-Ocean
You are swimming in mid-ocean. Floating nearby is the “water” cube.
A large grouper swims nearby.
Looks like we’re still dropping the cube! The grouper has returned, too. I guess we could have cast a YOMIN on it, but I don’t think leaving, taking out the book, memorizing the spell, putting the book back in the zipper, and then returning would be worth it. Let’s just go with what we’ve got.
->tinsot ocean
I don’t know the word “ocean.”
->tinsot water
The water is covered with a thin film of ice.
->g
The water is covered with a thin film of ice.
Doesn’t seem very promising.
->touch ice
It’s cold.
->get ice
That would never work!
->examine ice
It looks like an icy water.
Time to go! Since we already have the “water” cube out, let’s go to the Oubliette.
Oubliette
This is an oubliette. Sheer walls rise for twenty feet above you and lean inward to a narrow opening covered with wooden planks. A small but fast-flowing channel of water runs along the bottom of the chamber between two pipes.
Maybe we’ll have better luck here. I’m all out of TINSOT, so we’ll need to get our book out of the zipper. As always, I’ll memorize it twice just in case.
->tinsot channel
There is a purple flash, and in a burst of snow and freezing spray, the water in the channel freezes. But the water flow is so hard that the outflow pipe is only partially blocked.
Partially, eh? Let’s hit it again.
->g
In a dazzling purple flash, more water freezes, forming a large icy cap over the outflow pipe in the channel. Water continues to pour in the inflow, and it spills over the edge of the channel and begins to fill the room.
The water level rises. The oubliette is one-quarter full. Some of your possessions have been damaged by the water.
Looks like the spell book is trashed again. I just saved, so let’s just see what happens. Maybe we’ll drown. Or reach the “up” exit!
->z
Time passes…
The water level rises. The oubliette is half full.
->z
Time passes…
The water level rises. The oubliette is three-quarters full.
->z
Time passes…
The oubliette is full. There is about four feet of space between the water and the roof. The water must have reached its level, because it has ceased to rise. You are splashing a tantalizing distance from the roof and trap door.
->open door
You can’t reach it.
->examine door
This is a sturdy oak trap door, but it is obviously rarely used, as it is covered with mold, cobwebs, and dirt. The trap door is closed.
Your body is becoming numb from the cold of the water.
After restoring, let’s take a look at the spell book.
My Spell Book
The tinsot spell (freeze).
The liskon spell (shrink a living thing).
The espnis spell (sleep).
The caskly spell (cause perfection).
The throck spell (cause plants to grow).
The blorple spell (explore an object’s mystic connections).
The yomin spell (mind probe).
The rezrov spell (open even locked or enchanted objects).
The frotz spell (cause something to give off light).
The gnusto spell (write a magic spell into a spell book).
The malyon spell (animate).
The jindak spell (detect magic).
The lesoch spell (gust of wind).
REZROV might open the door, but that doesn’t matter if it can’t be reached. MALYON might do the same. Then again, LESOCH hasn’t gotten a lot of mileage. Maybe we could blow it open. I’m not optimistic, but I’ll memorize all of these spells then head up again.
REZROV opened the trap door, but it’s still unreachable. However, trying to go UP provided a hint:
->rezrov door
The trap door creaks open upon rusty hinges.
->u
You still can’t quite reach the trap door opening. You can’t get enough momentum thrusting upward out of the water.
Hm. Momentum thrusting out of the water. We haven’t seen something suitable, as in a large wooden object that we could stand on…
…ah-ha! Let’s make our own platform. I wonder how many casts of the TINSOT spell this will take? Once again opening the zipper and taking the spell book, I memorize it a whopping five times.
->tinsot water
There is a purple flash, and in a burst of snow and freezing spray, the water in the channel freezes. But the water flow is so hard that the outflow pipe is only partially blocked.
->g
In a dazzling purple flash, more water freezes, forming a large icy cap over the outflow pipe in the channel. Water continues to pour in the inflow, and it spills over the edge of the channel and begins to fill the room.
The water level rises. The oubliette is one-quarter full.
->g
The purple flash freezes a small ice floe in the frigid water. It has a nice flat top.
The water level rises. The oubliette is half full.
->climb floe
You scramble onto the ice floe.
The water level rises. The oubliette is three-quarters full.
->z
Time passes…
The oubliette is full. There is about four feet of space between the water and the roof. The water must have reached its level, because it has ceased to rise. You are floating serenely on a small ice floe.
->u
Dungeon
This is a dark, dank, forgotten dungeon. It is overgrown with moss, fungus, and slime. The floor is slippery. At your feet an open trap door leads down into blackness. A corridor leads east and stairs lead up.
A white cube is here.
Excellent puzzle! It feels quite natural in the world of the game. There’s a cube here, too. Let’s explore the area before investigating it. Going up:
Guard Tower
This is the guard tower of a crumbling castle. It overlooks a mountainous landscape of tarns, tumbled rock, and twisted low trees. The vegetation is in browns, blacks, and ochres. The only real color is provided by a distant volcano which lights the lowering clouds with bright red and yellow coruscations. The only exit is down.
There is a tiny black dot silhouetted against the clouds.
“Coruscations” is such a Dave Lebling word! This is a great paragraph, getting as it does a lot done in a small space. It’s also our first informative look at the world of the game, since our flying experience was, strangely, less than evocative. I don’t think we’ve spied a volcano so far.
What could that dot in the sky be?
->examine dot
It looks like a tiny black dot silhouetted against the clouds.
There is a large object silhouetted against the clouds.
It seems to be getting bigger/closer. That’s fine. We just saved! Let’s just wait and see what happens.
There is a large bird approaching.
Sounds like our old friend Ms. Roc (it could be a Mr. Roc if male Rocs are involved parents). Might as well keep waiting.
->z
Time passes…
There is a large bird circling the tower and eyeing you suspiciously.
z
Time passes…
The bird dives for you, its talons outstretched. As it nears, you realize that rather than vulture or even condor size, the bird is nearly the size of an elephant. It closes its huge claws gently around you, squawks (nearly suffocating you with its fetid breath), and takes off towards the west.
Midair, in the roc’s talons
You are in midair. Fortunately a very large bird is carrying you, otherwise you would fall. You are above an abandoned guard tower.
Huh! What’s that roc doing all the way over here! I thought they were in the nest. We can come back to this. Let’s try going east from the Dungeon.
->e
Dungeon East End
The hall ends at a blank wall, but a cell lies to the north. There is no door on the cell.
An extremely empty room. Might as well enter.
Dungeon Cell
This was once a very luxurious cell, obviously for the imprisonment of a highborn or powerful person. Its rich hangings are now rotten rags; its furniture is smashed to kindling, except for one massive oak cabinet. The cell door has been blown away by an explosion, or perhaps a “rezrov” spell.
The mention of a “highborn” individual might be the first mention of class in the Enchanter trilogy. We don’t know what form of government followed the rule of the Flatheads (do we? correct me if I’m off base) in the Zork saga. Perhaps there is something in Beyond Zork. We do spot Wishbringer’s Princess Morningstar, but that almost feels like a separate realm, disconnected from the wider world of Quendor. In any case, we do know that enchanters of any class status can rise to power and prominence.
Excuse this outburst! What’s going on with that cabinet?
->examine cabinet
This massive cabinet fills most of one wall. It’s made of oak and looks better preserved than anything else in the room. Its lock is corroded and unusable. The massive cabinet is closed.
No guild master of the Accardi-by-the-Sea chapter of the Guild of Enchanters is going to be stumped by this one:
->rezrov cabinet
The cabinet bursts open, revealing a moldy book!
->examine book
This book has been almost completely destroyed by mold and rot. You can tell only that it was once a spell book. None of the spells are legible any longer.
This is straightforward, too. After all, we already repaired our own spell book once before.
->caskly moldy book
The book glows brightly for a moment. The mold and rot retreat as you watch. While not good as new, the book looks much better.
->examine it
This book has been almost completely destroyed by mold and rot. You can tell only that it was once a spell book. Only one spell is still readable. It says “snavig spell: shape change.”
Neat. The parameters of the spell aren’t terribly clear. The (A)D&D spell is quite powerful. Let’s experiment.
snavig me
You can’t change into yourself.
snavig book
You can’t change into the spell book.
snavig
You have to transform into something, and it has to be something nearby.
Definitely not the (A)D&D spell! Since our attempt to become the spell book (and, off camera, several other objects) was unsuccessful, I’m going to guess that we can only SNAVIG living things that are visible (in scope?). What living things have we seen?
The hermit atop the cliff.
The ogre with allergies.
The grouper swimming in the ocean.
The bats near the idol (though technically we didn’t see them).
Speaking of not seeing things: a grue?
Ah, yes. The rabbit in the meadow.
What about the amphibians in the Guild Hall?
The roc?
More than I expected! We’ll definitely save that for another day. But what about the Roc? If it isn’t in the nest…
->sit on rug
You are now sitting on the beautiful blue carpet. At first nothing happens. Then the fringe of the carpet starts to ruffle expectantly.
There is a large bird circling the tower and eyeing you suspiciously.
->u
The carpet takes to the air, rising swiftly. The huge bird stops, almost stalls, and flees goggle-eyed with surprise.
Midair, on the beautiful blue carpet
You are in midair. Fortunately, you are sitting on a magic carpet and thus are fairly safe. You are flying above an abandoned guard tower.
Sitting on the beautiful blue carpet you see:
a label
Nice. Now where to go? We know that the roc’s nest is west (and south) of the bazaar, and west of where we fall out of the sky from Packed Earth. It’s also west from the “Air Room’.” In every case, we wind up "east of a range of jagged mountains. “West” seems like a good guess. No harm in trying, as we have a recent save. If we reach the mountains, we’ll know we’ve gone too far.
In fact, going west four times places us above the roc’s nest. Let’s land.
In Roc Nest, on the beautiful blue carpet
This nest is made from skillfully woven tree trunks, small bushes, and large amounts of mud and roc guano for glue. Giant black feathers are everywhere. In the center of the nest is an egg the size of a small wagon. Nestled beneath the egg is a featureless white cube.
Sitting on the beautiful blue carpet you see:
a label
->stand
You step off the carpet.
->get rug, cube
beautiful blue carpet: Taken.
cube: Taken.
This is another excellent sequence of puzzles, this time requiring an understanding of the wider world’s geography while additionally extrapolating from past events. Quite satisfying. Difficult, fair, elegant. We can’t stand here patting our backs for too long, though.
Suddenly the egg begins to crack. You can see feathers, then a large, almost reptilian eye. The egg shatters, and a small (wagon-sized) roc chick rolls out. It eyes you hungrily.
Yikes! Time to BLORPLE out (you are keeping a BLORPLE handy for emergencies, right?). Let’s update our to-do list. Things have really opened up now, with several options to explore.
- Cube from the Dungeon.
- Cube from the compass rose “maze”.
- Cube from the roc’s nest.
- Investigate SNAVIG (“shape change”) candidates.
- Solve the mystery of the box.
- Solve the mystery of the impassable exits.
Some terrific puzzles today! Both the Oubliette and the Roc’s Nest are well-integrated into the setting and logic of the game’s world. Additionally, it’s remarkable the way that the “narrow” first few cubes have yielded an open environment with multiple paths to explore. I think it’s an admirable design. Since there’s a good deal to learn (in a mechanical sense), Lebling was wise to slowly introduce flexibility in choosing the path forward.
I welcome your thoughts!
spellbreaker day 6 for sharing.sav (1.5 KB)
spellbreaker day 6 transcript.txt (32.8 KB)
What next?
- The Dungeon Cube
- The Roc’s Nest Cube
- The Compass Rose Cube
- Try SNAVIG on various creatures