Getting Strange output when trying to go up

Does anyone get this when trying to go up in a location?

up
I didn’t understand that sentence
.

I have a location that will take you another room that is not necessarily above
the original location.

I also have locations that are above one another.

the following code is just a short snippet of the entire game.

[code]

Cargo Dock is a room.
"You’re in the first of 2 Cargo Docks. A Warehouse is north of here.

Warehouse is north of Cargo Dock.

A Gantry Crane is in Cargo Dock.

CraneCab is above Cargo Dock.
the printed name is “In the Cab of the Crane”.
“You’re in the cab of the Crane. There is a control panel here.”.

a control panel is scenery in CraneCab.

instead of going down when yourself is in CraneCab:
say “You climb down the Crane and are back on the Dock.”;
now yourself is in Cargo Dock.

instead of climbing the Gantry Crane:
try going up.

[end code]

What’s the output if you command >TRACE before trying >UP?

Just a note: if you type “[/code]” instead of “[end code]” (or use the code button above the text box where you type your comment), your code will appear in a special code box which makes it easier to read and also preserves your formatting (if you paste code in instead of typing it in).

Like this:

[code]Cargo Dock is a room.
“You’re in the first of 2 Cargo Docks. A Warehouse is north of here.”

Warehouse is north of Cargo Dock.

A Gantry Crane is in Cargo Dock.

CraneCab is above Cargo Dock.
the printed name is “In the Cab of the Crane”.
“You’re in the cab of the Crane. There is a control panel here.”.

a control panel is scenery in CraneCab.

instead of going down when yourself is in CraneCab:
say “You climb down the Crane and are back on the Dock.”;
now yourself is in Cargo Dock.

instead of climbing the Gantry Crane:
try going up.[/code]

Anyway, where is the problem occurring? When I type “up” in Cargo Dock I wind up in CraneCab, as I’m supposed to. (I supplied a missing quotation mark at the end of the description of Cargo Dock, but without that it doesn’t compile.)

The problem seems to be int he Zoom interpreter. I’ll hve to check andsee what version I have.

The problem does not occur with spatterlight or gargoyle.

I’ll send a note to Andrew notifying him of it.

OK What I did was paste th code and then hit the code button. I see what to do now.

As far as the interpeter, it happens in the IDE as well as the Zoom Terp.

It seems unlikely that it would be interpreter-dependent. Could it be that it happens in the debug build but not in the release build?

I’m still interested in seeing the output with TRACE when it happens.

Does this happen only in your full game or even in a minigame that only consists of the snippets posted here?