Look at the news about games on Steam like “To The Moon”, “The Novelist”, “The Stanley Parable”, “The Cat Lady”, “The Shivah” and so on. Are those masterpieces? Who knows? It’s up to the individual buyer. But all have been discussed quite a bit in terms of how they use interface in different ways to tell a story. They certainly make much more press and have much more visibility than text games do. But those games I just mentioned are a form of interactive fiction, so I think that’s where things get confused. If you talk about pure text games, there is an audience for those, just as there is still an audience for on-line games of Scrabble. But there is a much, much bigger audience – and much bigger paying audience – for games like those I just mentioned. (Hell, even “Broken Sword 5” has done really well and most gamers seem to agree that the series has steadily gone downhill.) Pendulo Studios continues to churn out adventure games and manages to make a pretty good buck off it. (Even “Yesterday” and “The Next BIG Thing” did surprisingly well.)
Many gamers, who play various types of games, are aware of and talking about the upcoming Dreamfall Chronicles, which continues the story of “The Longest Journey.” There is nothing even remotely equivalent in text games in terms of anticipation. Games like “The Walking Dead”, which are heavy on minimal interaction and more about story, are quite well received and anticipated, now that Season Two of the game has started. Again, nothing even remotely like that in text games. I bet Scribblenauts would have much better fanfare than anything text games could ever present, simply because it engages more of your senses. Someone already mentioned Monster Loves You, which falls in that same category.
I would be curious how text games would do on a service like Steam. I don’t think people who attempt to design commercial “IF” are out of line at all. There’s clearly a market for different ways to tell stories. Whether that translates well in text games, I don’t know. No doubt a few people can make some good money off of it. And I think that’s cool. But imagine if you put time and effort into one of the games I just mentioned above? If your goal was to get more monetary compensation, that would probably be your better bet. But if you just want to create an experience for people, and if you find an audience that relates to text based games, you can probably do not too bad, as long as your goal is a modest one and not getting “stinking rich.”