I have a large puzzle game this><far from completion.
Unfortunately, my testers are reporting that UNDO doesn’t work in Gargoyle across the board (Mac, Windows, or Linux). Mac Zoom and Windows Glulxe do appear to offer UNDO, but I know a lot of players default to Gargoyle, so I’d like to get the Gargoyle experience right there. As far as we can tell there are no Linux terps at all that run the game exactly as I would hope (reasonable turn speed, optional graphics displayed, and UNDO functional).
My best guess here is that Gargoyle is assigning a buffer for saving game-state that is too small, given a very big and fiddly world model. I could be wrong, but batting this around with people on ifMUD, it sounds like that might be the problem.
Are there any Gargoyle maintainers who would be up for having a look and who might be able to tweak the build if that is indeed the solution? I’d be happy to send over a copy of the game file, put your name in the credits, buy you a beer when we’re next at the same town/conference, etc.