Hi all, there’s a couple of issues when trying to use the Inline Hyperlinks extension with Inform 6L02, and Erik Temple has let me know his free time is currently limited so he can’t hunt down the problem himself, so I’m hoping someone here might have a suggestion.
The extension and Eric Eve’s Text Capture (on which it depends) both compile, but, as mentioned in the “6L02 Third Party Extension Compatibility List” thread, these issues arise in play:
- Hyperlinks are numbered incorrectly in game.
- The [link]X[as]Y[end link] sequence does not behave correctly–prints Y instead of X.
As for 1. what I’ve been seeing is that no matter what hyperlink is clicked, only the command associated with the hyperlink that appears last on the screen is activated. Using the debugging command “preview hyperlink list” only shows one hyperlink in the list (as mentioned, the last one to be printed on screen), no matter how many hyperlinks are actually available.
I’m suspecting something in the I6 code of either Text Capture or Inline Hyperlinks needs to be tweaked to get the hyperlink list back on track, but I am woefully ignorant of I6. Or it might be something much simpler. Any suggestions?
This is all in Glulx, by the way.