Everybody IF!

I’m curious about this Sergeant Duffy. What’s up with this summoning thing? Is the player really able to summon arbitrary people into the room?

Maybe she can summon Duffy because he is not really a person, but either a figment of her imagination or some sort of holographic type technology. I’d like to think he is a sort of external representation of her own logic thinking (and so maybe should be complemented with another more emotional persona?). So Duffy is really not much help except for asking about things, and then he can kick in with facts and reasoning.

If this is the case, it makes sense if you can not only summon such characters but also dismiss (or dispel?) them.

Also, in my mind, Sergeant Duffy talks with a Yorkshire accent.

I’m not sure about conversations, is Conversation Responses something people like to use?


[ addition - at the top ]
Include Conversation Responses by Eric Eve.

[ addition - in section summoning ]

A person can be imaginary. A person is usually not imaginary. 

Dismissing is an action applying to one thing. Understand "dismiss [somebody]" as dismissing.

check dismissing something:
	if the noun is the player:
		say "Sometimes you wish you could just disappear, but it doesn't work like that."; 
		stop the action;
	if the noun is not an imaginary person:
		say "[The noun] does not respond to your dismissal.";
		stop the action;
		
carry out dismissing:
	say "[The noun] nods a goodbye, walks off, and is gone.";
	now the noun is off-stage;

[ addition - section - Sgt Duffy NPC ]

Sgt Duffy is imaginary.

Greeting response for Sgt Duffy:
	say "'Hello, Sergeant', you say.[line break]'Oh, hello luv.'"
	
response for Sgt Duffy when asked-or-told about Sgt Duffy:
	say "Sgt Duffy is not inclined to talk about himself.";