Erstwhile Postmortem

Sorry for the late reply! I don’t think we really had a thought behind the title other than that we wanted it to sound cool and reference the past? And I dredged up the word out of my weird vocabulary of random archaic English words, haha. It’s been two years so my memory’s kind of hazy (lol).

I don’t think I want to do this-- I’m sure I could figure out a way to, but I think that “Mort refusing to face himself” is such a strong point that like, him not facing himself or having any clear epiphany is important to the theme. He doesn’t change at all over the game-- no one does really, because it’s all a snapshot looking back to the past. And Mort doesn’t see any future developments, he just makes a single choice in the present then fades away.

So maybe I am looking for ways to signal that there isn’t closure? That there’s nothing more the game’s gonna give you?