enterable container inform 7

i wanna get an enterable container which can change an adjectice of a player
this is what i got already

[spoiler]"

Sanitaetsstation is a Room.
A person can be kontaminiert or normal.
People usually are kontaminiert.
petterson is a person.

When play begins:
now the command prompt is "[bold type][player][roman type] > ";
now player is petterson;
now the left hand status line is “[player]”;

[ now the right hand status line is “[kontaminiert of player]”. ]

petterson is in the Sanitaetsstation.
Dekontaminationskabine is enterable, scenery, unlocked and a container.
Dekontaminationskabine is in Sanitaetsstation.
Dekontaminationskabine has a number called dekon.The dekon of Dekontaminationskabine is 0.
The Roter Knopf is a thing in the Dekontaminationskabine. It is scenery. The description is “Über dem Knopf steht in roten Buchstaben ‘Dekontaminieren’.”
The Blauer Knopf is a part of the Dekontaminationskabine. It is scenery. The description is “Über dem Knopf steht in roten Buchstaben ‘Dekontaminieren’.”

Instead of pushing the Knopf when a person is in the Dekontaminationskabine:
if dekon of Dekontaminationskabine is 0:
now dekon of Dekontaminationskabine is 1;
now noun inside Dekontaminationskabine is normal;
otherwise:
say “Die Maschine reagiert nichtmehr, Sie scheint kaputt zu sein oder irgendetwas anderes muss passiert sein…”;
[
Instead of pushing the Knopf when no person is in the Maschine:
say “Sie scheint nicht zu reagieren”;

][/spoiler]
the thing is. i want that the person which is inside the cotainer when i press the button is getting the adjective “normal”

You can say:

Now everything enclosed by Dekontaminationskabine is normal.

Or if you want it to only decontaminate people:

Now every person enclosed by Dekontaminationskabine is normal.

thx man worked fine :slight_smile: