Ensuring that a player doesn't miss "Before" text

I think this is probably reasonably straightforward to implement but I haven’t done a proof-of-concept.

Maybe on the first entry to a room, you could suppress displaying the bold-weight room name and instead have a normal-weight “You enter the Kitchen.” sentence at the beginning of the room description (without a paragraph break). So the “before text” isn’t visually broken from the other text and we can hope it won’t occur to the player to skip it.

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