After making a better-than-usual head start on reviewing, I got a nasty migraine 2/3 of the way through playing The Rat, and then it updated while I was incapacitated so my save file didn’t work and I had to start over, but here it finally is:
The Rat
In The Rat, you play as Fox, a sort of project manager for a group of criminals carrying out a heist at the home of a bat-themed billionaire currently holding a soiree for his wealthy and unscrupulous friends. To get the goods, you have to direct one of your compatriots, the titular rat, to create chaos around the mansion to distract the staff. Lucky there’s only one elderly butler on duty…
If this sounds familiar, it’s probably because The Rat is a spinoff of 2024 IFComp winner The Bat, by Chandler Groover. In deference to the original, it focuses on a different bat-themed billionaire, Count Vespertilion, and what I assume to be a different elderly butler. But it shares a setting and some secondary characters, such as the nefarious Dr. Malatesta, plus of course a focus on the way the rich mistreat those they perceive as beneath them.
I understand this game was written as a prize for The Bat’s IFComp success, but it’s still a bold move to riff on a previous Comp winner like this, or at least to submit the results to IFComp as well. It sets expectations rather high. Fortunately, The Rat is very good. I would even say it’s more fun to play than its predecessor, although partly this is because its setup doesn’t require it to create a sense of overwhelm for thematic purposes.
It is a little less substantial than The Bat, which is to say that it’s shorter and also that it gave me less to chew on literarily. It’s not doing anything on the order of The Bat’s themes of who gets to be perceived as “human” and who doesn’t (which I discussed in my review of that game), or trying for the kind of intertwining of gameplay and themes that The Bat did (ambitiously if not always in a way that was successful for me personally). The Rat basically just says, “Here’s a group of unpleasant rich people, don’t you want to ruin their day?” But you know what, there’s really nothing wrong with that (I say, perhaps self-servingly). The rich people are suitably hateable and ruining their day was a mechanically well-designed process that I enjoyed a lot.
I also enjoyed the chatter between the different members of the team of thieves, who are suitably colorful eccentrics themselves and often very funny. I would also like to shout out the joke about Vespertilion acquiring an illustrious ancestry literally by acquiring the chapel in which those ancestors are interred—a Pirates of Penzance reference, if I’m not mistaken, but crucially not one of the Pirates references that people usually make—and the fact that when choosing the PC’s pronouns, your options are “they”, “it”, or “other”.
And hey, I’ve talked a lot about The Bat in this review, but I don’t think you need to know it, or to compare the two. There are things, especially in Act 3, that you may appreciate a little bit more if you’ve played The Bat, but The Rat is a fun and polished heist game that easily stands on its own, and I wholeheartedly recommend it.