Disclaimer: I did no entry for this ectocomp. According to the competition rules, I already sent the official judging form to jj guest. Hope it’s ok to put my mini-reviews in this dedicated thread as well, as every post till now has been from authors [emote]:)[/emote]
The Nessa Springs Slasher
SCORE: 8
Comments: Playing multiple victims (a dog also!) is an interesting take on the serial killer subject. Well thought.
Overall I enjoyed it and the execution is not that bad (the hallway has not even a sparse description, for example, but some rough edges are to be expected, given the strict time limit).
Crater Creek
SCORE: -
Comments: Well, I must confess I wasn’t able to complete it.
It would be unfair to judge this entry because I didn’t see much of it.
The Cenric Family Curse
SCORE: 9
Comments: Very good one!
Although the story is a classic, the solution of the skeleton puzzle is quite entertaining.
I liked the difference in what happens when the PC tries and take the holy water with and without wearing the signet. Nice touch.
The Hallway Phantom
SCORE: 5
Comments: A really short CYOA featuring (very) juvenile humor.
Not my cup of tea, to be honest, although it’s an appreciable (author’s first one, I guess) try.
Personality Rights
SCORE: 6
Comments: A peculiar story, about the consciousness of being a ghost.
Not what I personally expected from an ectocomp entry, but related anyway; it wins a few points for being quite original.
Trick Or Treat
SCORE: 7
Comments: Some of the scenes show a good amount of fantasy (say, the monkey and Kate Perry). It’s not a bad work overall…indeed, it’s quite elaborate for the author’s age. Keep it up next year as well, young lady and dad!
Hill of Souls
SCORE: 1
Comments: According to “about”, this entry is supposed to be “An experiment in shifting light and setting”. It seems to me it is just that, indeed.
For example, if the PC goes to a given direction, and then comes back, the starting room has a different description for the omnipresent fog and lights.
I’m almost feeling bad for the low rating, maybe I’m missing the whole point or something, but I didn’t find anything that can, at least, be related to the spirit of the competition. The occasional web or gust of wind just aren’t enough, sorry, as they are part of the random messages and cannot be interacted with.
Blackness
SCORE: 8
Comments: The closet could have been implemented slightly better (say, “search closet” instead of “go closet”), but the vivid descriptions more than make for it. Quite scary!
Jack
SCORE: 7
Comments: The image of a walking scarecrow with a pumpkin head, wearing a machete and a shotgun sure is fascinating.
The end leaved me a bit perplexed, though.
Not a brilliant story, but not terrible either.
A Slight Problem with Zombies
SCORE: 6
Comments: A just-one-path-is-right CYOA, with some surreal moments (the old teeth-launching lady, the fantasy weapons).
Not a big issue in itself, the story being quite short, but be ready to start from the beginning again and again if you happen to choose a wrong path.
I feel the conclusion is arguably not effective enough, as it is in a sense “ruined” by the general light tone of the story (as said above), although the final explanation is more or less adequate.
ZombieDating.zom
SCORE: 7
Comments: Well, it made me chuckle. Both some response to player’s answers, and the dates.
You are a Blob!
SCORE: 2
Comments: Although I generally am open to experimental works, well, this game is just too much idiosyncratic for my taste. Sorry.
The Voodoo You Do
SCORE: 8
Comments: The writing is engaging enough, and the presence of a loa deity and his veve shows the author did some research.
I also appreciated the presence of at least two ways to deal with the doll to end the game. Puzzles with multiple solutions are always wellcome!
Ice House of Horrors
SCORE: 8
Comments: A different point of view on an usual human activity. Interesting experience.
Boogle
SCORE: 7
Comments: It’s a nice diversion for a few minutes; the theme is interesting: dating random persons may be frightning, as you never know who s/he really is, and the automated data collection phase of profile creation is a bit disturbing.
It has sufficient appeal to score ok, IMO.
The Horrible Pyramid
SCORE: 8
Comments: Judging by the title, I was expecting a pharaoh’s curse or something.
Well, I was pleasantly disappointed. Multiple endings, both are good enough for the PC.
Wisp
SCORE: 6
Comments: A false maze in a marsh, and an untangible companion. A dreamlike experience.
Chemistry and Physics
SCORE: 8
Comments: A survival CYOA. Bonus points for the being educative.
The Tale of the Cursed Eagle
SCORE: -
Comments: I have never been a fan of IFs with a very short in-game time limit to find the next good move. Others may find, with reason, it makes a game more engaging and/or challenging, but I don’t. I choose to not vote, for to allow a pet peeve of mine to penalize the author would not be fair.
Fish Dreams
SCORE: 4
Comments: Do fishes dream? If you think so, this game could disturb you; in this hypothesis, I’d give it a 6. The lower rating is due to the fact that the “interactive” part of “interactive fiction” has not been developed almost at all. A static short tale could have been a better medium for this particular
story.
The Profile
SCORE: 8
Comments: A mistery IF with an unusual point of view, the one of the murderer. Quite enjoyable.
Faithful Companion
SCORE: 8
Comments: The companion of the title is a ghost, who repeats the PC actions after a short delay. This mechanics is used in the few, although interesting, puzzles implemented.
The Argument-Winner’s Ghost
SCORE: 6
Comments: Revenge is a dish to serve cold, they say. This story features a (tomb)stone cold one. A decent plot, I guess.
Dead Pavane for a Princess
SCORE: 8
Comments: As the author states, anyone familiar enough with Maurice Ravel would find the title amusing. If you are wondering, Ravel’s original work is “Pavane pour une infante defunte”, which translates to “Pavane for a dead princess”.
In this one room game the player impersonates Ravel, unsurprisingly, who is trying to escape before a zombified collegue and friend catches him.
Fittingly, also the descriptions of the objects are filtered through musician eyes.
Nice game.
Headless, Hapless
SCORE: 7
Comments: A treasure-hunting game, where the treasure is…the PC head, who is an headless ghost horseman. The PC, being a ghost, can potentially go everywhere, although the possible world interactions are essentially limited to look at and open things.
An ironic little game, play it if you can spare a few minutes.