So, for next Ectocomp, I’m starting to exchange testing services with other participants (yeah, so soon), but one of them is aiming for La petite mort, but I can’t remember if testing time count for the global limit of 4 hours for that category. How was for past editions?
(Yeah, yeah, I know, I’m a co-host, I should have decided on this, but I wanna open this for the community, and hear about the customs in the past).
Right now we have this in the rules:
Games submitted for La Petite Mort should be written in 4 hours or less.
- Any time spent planning, thinking, doodling, researching, etc does not count.
- Any time spent writing words or code that end up in-game totally does count.
(With the exception of if you wrote game engine or library code in the past and now you’re using it.)
And yes, we have added 1 hour to the limit.
So if we count testing and fixing the bugs of earlier testers, you can dedicate 1 hour of the development to testing. So I vote to have the time fixing things previously to release for the comp as totally counting in.
I mean, some of the fun of games done very quickly is the roughness and bugs.
What do you think?