No tired yet of coding for IFcomp? No problem, we have ECTOCOMP 2018 ready for you.
Remember, do a spooky game for the spooky festivities of the end of October and beginning of November, it doesn’t matter if you celebrate Day of the dead, or all saints, or Halloween, this comp is for you.
As always, there are two categories: La petite mort, for games done in less than 4 hours (yes, we have increased the limit from the traditional 3 hours to 4). And Le grand guignol, for games done in more than 4 hours. Details in the official page.
This year we are trying to organize both categories in the same itchio jam page. I don’t know how this will work if there would be too many problems or we must relay too much in the well being of the popular jury, but… let’s try and see how it goes.
Also, we still need a new logo for this year edition, if you have artistic abilities, please, come along! We need you!
More news… this year the submission windows is reduced to the last days of October, so, you can do your game now, but you can’t submit it to the comp until the last days of October and previous to the 31st day. The motivation for this is that we have a lot of games ready for play for the festivities, and not a small trickle through the whole month.
I’m already excited to check out the other entries at the end of the month! I have a question, though: is it okay to submit an Ectocomp game to multiple game jams? Some neat itch.io jams going on this month are tempting me to incorporate a few different themes into my Grand Guignol entry, but if simultaneous submissions are discouraged, I can hold off.
I forgot to say thanks for your response! And I have another question as an “extra” “reward.”
Someone in the Grand Guignol offered to swap testing. Which was nice, but, does the 4-hour development limit include outside testing? I recall that, for earlier comps, it did. I helped test Wade Clarke’s Ghosterington Night & used about 15 minutes and he used 2h45 to code.
If not, I wouldn’t be able to have outside testing, but I think/hope I did enough on my own. I wanted to be extra clear on the rules so people know in the future too.
About testing, either no. I mean… the time you spend fixing the bugs, yes, it counts to the total, but handing out the game in rough state so others could play and report back? Hell no! Please, test your games!