I developed a new model — a mountain of fun — that I’d like to test out on ParserComp 2022.
I’ve never been good at playing IF — even though eventually through programming, I found that I actually did have a knack for problem solving. So instead of writing a more traditional review, I’d like to share my read-through experiences in terms of this new model (that has a silly name). Even though I’m not writing a traditional review, I’ll still use the term review to keep it simple.
Here’s what I do for each read-through:
- Use the PR-IF Cheat Sheet.
- Don’t ask for outside help.
- Stop reading after one contiguous delay of 15 minutes.*
(*Potential maximum delay across all works this year is 4 hours and 30 minutes.)
My writings about IF are not very good either, so please take my attempts as they are — the opinions of an uninformed beginner. I’m definitely not trying to pass judgement to anyone. I deeply appreciate all the effort that went into authoring these works. Thank you for bringing your work to ParserComp so that we can all have fun this summer!
Here’s what you can expect about the format that I use for each review.
- brief experience
- a mountain of fun
- defined for convenience
- areas of the mountain
- final steps
What is a Mountain of Fun?
I use Barrett’s concepts of an allostatic-interoceptive brain to inspire a new model of fun, which I’m calling the mountain of fun. In a nutshell, this model compares and contrasts past and present experiences. But please keep in mind that since variation is the norm with people, there is a degree of subjectivity when using this model to describe one’s experience.
|Brain||too little||just right||too much|
offline = too many similarities to past experiences =
overloaded = too many differences from past experiences =
online = manageable amount of differences or similarities from past experiences =
|Sensory Input||Prediction||Past Experiences||Phenomenon||Mountain|
|1||too little||too little||blocked, offline||UNDERWHELM||foot|
|2||too little||too much||blocked, overloaded||UNDERWHELM-OVERWHELM||slope|
|3||too little||just right||blocked, online||UNDERWHELM-FUN||mesa|
|4||just right||too little||focused, offline||FUN-UNDERWHELM||mesa|
|5||just right||just right||focused, online||FUN (a.k.a. learning)||peak|
|6||just right||too much||focused, overloaded||FUN-OVERWHELM||mesa|
|7||too much||just right||unfiltered, online||OVERWHELM-FUN||mesa|
|8||too much||too little||unfiltered, offline||OVERWHELM-UNDERWHELM||slope|
|9||too much||too much||unfiltered, overloaded||OVERWHELM||foot|
Area 1 and
Area 9 are moments that are not fun.
Area 2 and
Area 8 are moments that just pass the time.
Area 3 and
Area 4 are fun moments that eventually become underwhelming.
Area 6 and
Area 7 are fun moments that eventually become overwhelming.
Area 5 are moments that are fun!
I use the mountain of fun to share how I either maintain enough momentum to reach the finish line or sputter out after too many delays.
I end each review by detailing the state of my read-through after I was done reading. Then I thank the author and say goodbye!
Hopefully, you’ll find something interesting in this model.
And thank you so much for your time again!
[EDIT 1: Clarified that the 15 minute delay is 15 contiguous minutes, and not just several shorter delays that add up to 15 minutes.]
[EDIT 2: Change mountain region of
Area 6, and
Area 7 from