Hi
First of all, a note. I do not intend to flood this board with “every little problem” i have. But still a bit unfamiliar with I7’s “way of thinking” and easily getting lost in the manual…
I want a door to lock itself (done), being blown to pieces (kinda done) and “removed”. Removed for the reason that I don’t want it to be there anymore. So if it’s “forced open and defined as uncloseable” is sort of good enough.
But I can’t manage to do it. And removing doors seems to be a bit illegal…
[rant][code]
“So, testing is the new fun” by Morten Flaten
Shaking is an action applying to one visible thing. Understand “shake [any thing]” as shaking.
A Kitchen is a Room. South of Kitchen is Living Room. West of Kitchen is Bathroom. Down from Kitchen is Basement. Up from Kitchen is Attic.
Section Kitchen
Door from Hell is east of Kitchen. Office is east from Door from Hell. Door from Hell is a door. Door from Hell is lockable and unlocked.
there is a Thingy in the Office. “Thingy thing is thingy, but not that much.”
After going through Door From Hell for the first time:
say “muhaaahaaa, door from Hell!!! It slams shut behind you! (spooky).”;
move player to office;
Now the Door from Hell is closed;
Now Door from Hell is locked.
Before opening Door from Hell when Door from Hell is locked:
say “Buhu, the door is locked.” [this obviously “doesn’t work”, the [after opening] message is still around]
Before shaking thingy:
say “smart move. The thingy now explodes and the door vanishes in a pretty vague vanish-kaboom.”;
Now Door from Hell is open; [/code][/rant]
Text is still pure nonsense and not meant to be anything else. yet.
One other thing I can’t seem to get done. (I know I saw this in the manual, or elsewhere, but I can’t relocate it ) :
When the door is locked, you can’t open it. Ofcourse. But if you try to go W it says something like “after opening the door” but it seems to be locked. I want that default “[after opening…]” to be very very gone. From my game(s).
M:)rten