Reading this thread makes me want to implement a systematic way in my WIP for players to move around without relying on traditional directional commands. I had no idea this could disrupt the gameplay experience, so thanks to everyone who highlighted this issue—it’s really important.
I’ll have fun with it, as the story’s background allows the player’s perceptual scope to extend two rooms beyond their current location. However, it seems more intuitive to allow commands like “go to the Red Alley Street” (for visited locations) or “go to the weird dirty street” (for unvisited locations) in addition to the usual “sw”. Of course, I’m sure I’m neither the only one nor the first to think of this. I’d appreciate any advice or suggestions.
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