Do boxed quotations work as they're intended with Inform 7?

For larger games you’ll run into memory problems when using I6 without Glulx.

Otherwise, I’m with you - everything’s too nerdy, too complicated to handle, and underclued in terms of documentation.

Yes, although the limit is, broadly, “twice the size of Infocom’s largest games”, which is a pretty roomy limit - you’d need to be writing something bigger than (the 1998 version of) Anchorhead to run into any problems.

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