I’ve just been looking at Inform again, after a few years absence. I’ve got an example where there are two similarly-named objects in a room and I’m using “does the player mean…” to choose one of them arbitrarily.
Suppose we have a red brick and a yellow brick in the room and we also specify “Does the player mean the red brick: it is very likely.”
Now, if the player says something like “TAKE BRICK”, Inform prints a line saying “(The red brick)” and proceeds to take it.
My question is how to I customise the text that Inform has produced? In this game, decision-making is part of the story so, rather than the bland bracketed message, I would quite like to make a feature of this. Something like: “Oh dear, another decision! You ponder the alternatives and decide to choose the red brick.”
Is this possible? I couldn’t find it in the manuals…but I wasn’t sure where I should be looking…