asking it for action is a little unusual in that it’s really only a gateway to an
asking someone to try giving it to action. It’s a separate action because the meaning of the action parameters
second noun get switched around over the course of action processing.
Step 1 is the action
the player asking Pastiche for the rubber band. This is considered to be a spontaneous action, not a command. There is no action requester. The actor is the
player. The noun is
Pastiche. The second noun is a whichever
rubber band is decided as the best candidate from those in scope.
Step 2 is the action
asking Pastiche to try giving the rubber band to the player. This is considered to be a command. The action requester is the
player. The actor is
Pastiche, because she was the
noun of the
asking it for action. The noun is whichever
rubber band was decided upon, because that was the
second noun of the
asking it for action. The second noun is the
Step 3 is the action
Pastiche giving the rubber band to the player, which happens if persuasion succeeds. The action parameters are all identical to step 2 except now there is no action requester.
does the player mean (DTPM) rule could only apply to step 2 because it specifies
asking someone to... (i.e. it must be a command), but step 2 doesn’t involve any disambiguation, so the rule won’t actually ever apply.
In the case of this action, it’s probably best not to try to rely on a general DTPM rule. It may be better to make use of positive weighting instead of negative. For example:
Does the player mean asking a person (called P) for something enclosed by P (this is the people assume PC is asking for things that possess rule):
it is very likely.
Does the player mean asking a person (called P) for something not enclosed by a person (this is the people assume PC is asking for something nobody has rule):
it is likely.
In combination, these make things in the area preferred over things held by anyone at all, and things held by the person responding over things in the area.
To head off the nonsense of an NPC trying to take something already held by the PC, you can install a check rule:
Check asking a person (called P) for something enclosed by the player (this is the no point in asking someone for something already possessed rule):
say "But you're already in possession of [the second noun]!" instead.