The asking it for
action is a little unusual in that it’s really only a gateway to an asking someone to try giving it to
action. It’s a separate action because the meaning of the action parameters actor
, noun
and second noun
get switched around over the course of action processing.
Step 1 is the action the player asking Pastiche for the rubber band
. This is considered to be a spontaneous action, not a command. There is no action requester. The actor is the player
. The noun is Pastiche
. The second noun is a whichever rubber band
is decided as the best candidate from those in scope.
Step 2 is the action asking Pastiche to try giving the rubber band to the player
. This is considered to be a command. The action requester is the player
. The actor is Pastiche
, because she was the noun
of the asking it for
action. The noun is whichever rubber band
was decided upon, because that was the second noun
of the asking it for
action. The second noun is the player
.
Step 3 is the action Pastiche giving the rubber band to the player
, which happens if persuasion succeeds. The action parameters are all identical to step 2 except now there is no action requester.
Your original does the player mean
(DTPM) rule could only apply to step 2 because it specifies asking someone to...
(i.e. it must be a command), but step 2 doesn’t involve any disambiguation, so the rule won’t actually ever apply.
In the case of this action, it’s probably best not to try to rely on a general DTPM rule. It may be better to make use of positive weighting instead of negative. For example:
Does the player mean asking a person (called P) for something enclosed by P (this is the people assume PC is asking for things that possess rule):
it is very likely.
Does the player mean asking a person (called P) for something not enclosed by a person (this is the people assume PC is asking for something nobody has rule):
it is likely.
In combination, these make things in the area preferred over things held by anyone at all, and things held by the person responding over things in the area.
To head off the nonsense of an NPC trying to take something already held by the PC, you can install a check rule:
Check asking a person (called P) for something enclosed by the player (this is the no point in asking someone for something already possessed rule):
say "But you're already in possession of [the second noun]!" instead.