Twine Version: 2.3.9
Story Format: Sugarcube 2.33.0
In my game, I want to disable saving, but not loading in certain passages. So far I found a working solution with config.saves.isAllowed. The problem is, this doesn’t disable the “Save” buttons inside the Save window, only alerts the player that saving is disallowed after they press them. I have a feeling this might get very frustrating for players of my game, where most passages don’t allow saving.
Is there a way to disable just the “Save” buttons in passages with certain tags? (or, even better for my game, in passages with none of several tags?)
You can simply add a “checkpoint” tag to any passage where you want to allow saving, and then add this code to your JavaScript section:
$(document).on(':dialogopening', function (ev) {
if (!$("body").hasClass("checkpoint")) {
if ($(ev.target).find(".save").length) {
$(ev.target).find(".save").ariaDisabled(true);
}
}
});
That will only allow saves in passages with a “checkpoint” tag by disabling the “Save” buttons in the “SAVES” dialog in any non-checkpoint passages.