Hi there! I’d like to be able to disable the inventory when the player is in darkness (location == thedark); the game begins with the player in the dark, and I’d like not to reveal the inventory until the light is on.
Whilst I can control the inventory listing for each object; how do I override the global inventory command?
On the other hand, if you just want to change so objects in the player’s inventory can still be referred to but are not listen in the inventory, you need to replace InvSub (defined in verblib.h).