Generally, I haven’t given much thought to dialogue tags. Most of my conversations in my previous games have looked like this:
Ask John about his father.
“My father was a tyrant.”
But now I’m starting to reconsider. Is the dialogue better with them? Here’s the same thing above with a DT.
Ask John about his father.
“My father was a tyrant,” John says.
I’m playing around with DT in my current game and I can’t decide how I feel about them. I’ve coded them to vary slightly: “John says” “says John” and “he says” for example. I’m not varying them beyond that. There will be no “John growls” or “John laughs” which always sound silly.
It seems to me the standard way of doing things back in the Infocom days was not to use them, but…I can’t decide how I feel about them. Looking at my two examples above, I kind of like how the second one looks, but I can’t figure out why.
I thought I’d ask the community at large and get some opinions. What do you all think about using dialogue tags in parser-based IF? Are they good, bad or do they not matter?
PS As an additional bit of info, my current game is not very conversation heavy. It’s mostly a fun puzzly adventure with a few opportunities for limited conversation. I’m not sure if that matters, but I thought I’d throw it in.