Dialog Wishlist

Negative numbers are a Big Deal for some of the things I’m doing. (Okay, “poking at.”)

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What features are important for those negative numbers?

can’t you just add a large number to subtract.

Could Dialog perhaps be extended with a compile switch to generate a code coverage report?

The Skein gives you the ability to quickly run the game dozens, even hundreds, of times; wouldn’t it be nice to be able to generate a report that identified which lines of Dialog code have ever executed? It would definitely help pinpoint areas where the project is not fully tested.

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