On an unrelated note—
For a while now, aambundle has been able to turn an .aastory file into a Commodore 64 disk. Now, starting with the upcoming 1.0.3 release, it can also produce Apple II disks! Both machines run on a 6502 processor, so most of the interpreter code works without modification, and sehugg adapted the C64 frontend to the Apple II. It comes with some more limitations, but even fairly large games can be bundled this way by splitting them across two disks.
I’ll be including an Apple II release of one of my IFComp entries to show this off. We’ll see how it does!