Yeah, that’s just a missing image, same reason as above - refreshing via the itch.io page will fix it. Thanks for playing - and for the feedback!
I’d guess the 125 judges who voted for the game with the most votes are an upper bound on how many people are 101% into this niche.
That said, I suspect there are a few to several thousand lurkers between here and various other discord communities, depending on how inclusive of a circle you draw.
That may well be true - so the next challenge is how to turn lurkers into voters!
Detritus; I was late to the party on this one. I knew during the competition that it was something I would probably enjoy, and it was recommended to me by other players. But every time I started it, I felt intimidated by the idea of a “resource management game”. It also didn’t help that I overlooked
datapad B
, the only mission critical data pad in the game. So I didn’t play it long enough during the comp period to give it a vote.
I finally played it this week, and I see why it appealed to so many people. The resource management aspect is much more forgiving than I feared.
Regarding the oft-heard comment that this or that Twine game “would have been better as a parser game.” There have been plenty of (often terrific) limited verb parser games, which would have been improved with CSS styling and a better GUI. Both limited-verb parser games, and Twine games with a recognizable world model, fall into a category that a lot of people like, and I encourage you to keep making them.
Thanks for writing an awesome game, and an awesome post-mortem.
Got a rec on https://www.bontegames.com/ , which is normally focused on pure puzzle games and room-escape types.