Defining things with tables results in adding properties at the room level

End of the journey.

It does not seem possible to remove a property assigned to a room once it has been configured.

To avoid cluttering the properties of rooms, it is better not to use the ‘Defining things with tables’ function directly, but rather to:

  • declare the objects in the traditional way (a grey bag is a luggage);
  • assign an UID to each of these objects (a thing has a number called UID. The UID of a grey bag is 43);
  • then use a table and a repeat-loop to assign the appropriate properties to each luggage object, using the UID as the index.

Of course, this is only useful for easily producing and maintaining a large number of objects and/or properties.