New to IF and I’ve been trying to come up with better default messages but having a bit of trouble.
What do you guys generally do for topics that the NPC does know about, but at that particular point in your game, your player doesn’t or shouldn’t?
For example: In the case of the Heidi game in “Getting Started in TADS 3,” if you go to the shopkeeper before you meet the burner and ask her about him, she’ll give the default response of making polite conversation.
I don’t think is a particularly bad response, and plus most players wouldn’t even get to this point, as having not met the burner yet you most likely wouldn’t ask about him, but on the slight chance they do ask about him, I’m worried that coming to a default response will make the player think that even after coming across said topic, the NPC won’t have any further response or information about said topic.
I think there’s a couple ways to go about this, but I was curious what IF authors generally do. I understand the problem is a little different when you’re expecting a more experienced audience, but I assume that a lot of IF authors try to keep both newer IF players and experienced IF players in mind.