Hello,
Just came across this post here. Woah, many violent comments towards the effort. No problem though, we have thick skin and we learn from our mistakes. Good news is, we are throwing out patches for some of the issues (grammar, for example) and to support more screen resolutions in the near future 
We have a huge fanbase growing and people is really happy with the game so we have nothing to say but BIG THANKS to the whole IF community for supporting CYPHER! 
About the parser: I will just go ahead and post here what we posted over our news site since this is my first post here and I don’t want to be disrespectful towards the community by posting a link.
A word about CYPHER’s text parser
There has been some confusion around the web about the parser CYPHER uses and it is no one’s fault but ours. Like most of our players, we played text adventures long time ago, so we understand where some of the comments are coming from and we can’t agree more with them when they say the parser is a bit limited on some aspects (“WHERE”, “AND” etc.) For those of you who don’t understand what a parser is and what the hell we are talking about, here’s the wikipedia definition:
PARSER - In an Adventure game, a text parser takes typed input (a command) from the player and simplifies it to something the game can understand
Now, it is fair to say Inform has one of the most beloved parsers out there (if not the most). These guys have been working on their parser for years along with their community. They will be the ones who people will remember. They carry the torch for all of us text adventure players. Their engine is open source, its cool, it supports many words and sentences much better than the one we did.
Just that we never intended to build a text adventure parser to compete with theirs (or any other for that matter).
We aimed to do a game. That’s all.
CYPHER is fast paced action. CYPHER is popcorn on a Saturday night with friends. CYPHER is all that and more you may have never tried before. But what CYPHER is not is an attempt to evolve text adventures parsers, but to bring some heavy fun to players and delight cyberpunks all over the world with a futuristic setting. No, I’m not selling you the game again; that’s what it actually is. We focused on the world, the environment, the sounds, the music, the graphics, the story, the game mechanics and how to bring all that together into a text adventure you can actually finish with little help. We are thrilled seeing some of our players get through the end with just a couple of tips! That’s what we aimed for!
The parser could be improved? Always. There is always room for more improvements and there will be improvements on CYPHER or on our next games; but what we won’t do is lose our main focus – and that gentlemen is the game. 
Hope you have fun with it!