I’ve got both in my IF-Walkthroughs folder. I keep them for when I’m hopelessly stuck. Asking on the Forum is my go-to hope for two reasons:
Someone might have played the game and can give nudge-to-blatant hints.
Sometimes it opens up the board for discussion and reminiscence about “that long-forgotten game I played when I was thirteen and lying in bed all week home from school because I almost died from an ant-bite and I swear that thing was the size of a Grue”.
Since Crypt is an oldskool non-linear treasure search, I restored to an earlier save. I’ll avoid that area for now and look for more clues elsewhere.
Hehe, yes, you’re right, that’s a good point, in the described situation the player wouldn’t be able to follow through on the first few gradual hints to gather the information. And it’s definitely a game where one can get stuck or die, and thus should keep saves.
But, having said that, the game does not check whether the player did actually collect the information “lawfully”, or whether the info comes from a former play session or a hints forum. So in the (probably unlikely) event that someone has already done a lot of exploring and treasure-collecting and then gets into that situation without a savegame and without having found the information in-game, the direct solution from hint number 6 will still work to get them out. I think I’ll add that last bit of meta-information to my post above to reflect that.
I do like old DOS games; there is something indefinable about the good old white text on black background format that appeals to my outdated self. Have you tried the Daemon Quest trilogy by Steve Blanding? Three great old DOS efforts.