I found this workaround:
[code]When play begins:
sets echo line events off.
To sets echo line events off:
(- glk_set_echo_line_event(gg_mainwin,0); -)
[/code]
(Following some tips from here ).
I found this workaround:
[code]When play begins:
sets echo line events off.
To sets echo line events off:
(- glk_set_echo_line_event(gg_mainwin,0); -)
[/code]
(Following some tips from here ).