Creating a macro system (ability to create commands that consist of compound actions)

There was some discussion of this idea last month: MUDish approach to playing IF

In general, it’s easier for the interpreter to provide a macro facility (for all games) than to implement the feature in game code. But the last time I tried this idea (admittedly, 25 years ago) it didn’t catch on – I think it was just too fussy for players to use.

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