I’m trying to implement a complex action with 3 Objects, is that in general possible?
Here is what I’ve come up with so far:
(current player #player) (#player is #in #room) #room (room *) (name *) Room #dog (name *) dog (animate *) (* is #in #room) (appearance * $ $) There is a dog. #fur (name *) fur (* is #partof #dog) #scissors (name *) scissors (item *) (* is plural) (* is handled) (* is #heldby #player) (understand [shear | $Words] as [shear $Obj of $Par with $Helper]) *(split $Words by [with] into $Left and $Right) *(understand $Right as single object $Helper) *(split $Left by [of] into $FistOBJ and $SecondOBJ) *(understand $SecondOBJ as single object $Par) *(understand $FirstOBJ as single object $Obj) (perform [shear $Obj of $Par with $Helper]) Hello shepherd!
However, the “Hello shepherd” output is never reached,
typing " shear fur of dog with scissors"
results in “(Technical trouble: Auxiliary heap space exhausted. Attempting to recover with UNDO.)”