The Dying of the Light by Amanda Walker
Summary: Alone. Terrified. Locked in. Consumed by rage.
Forenote: I’ve dealt family members with dementia in the past. Among them, two have had the most impact: a grandparent who was caring for us kids when I was still quite young, whose physical health deteriorated with their mental one (I remember thinking we abandoned them in the care home during their last weeks, which was unfair because they were so kind to us kids), and my partner’s grandparent who passed fairly recently, but whose state was almost child-like at the end, and had turned extremely violent. So I went into this with some baggage already…
Thoughts: This was not a 5-15min game for me, mainly because I suck at parser and finding the correct command to advance. But while it is frustrating when playing most parsers, I think it helped me understand this game better. Like the PC, I felt like I didn’t have control over what I was doing (getting so many error messages), like I didn’t understand what I was supposed to do next, or couldn’t remember which word to use (also ooof the response of typing hint
). You know you have a fork on the table but you can’t use the word fork in there, it’s a pointy thing that you stab other with. This confusion and frustration worked so well both in term of narratives but also gameplay.
I think it was pretty smart to use this point of view with this theme.
Amanda, you were impressed at how much there was in other LPM entries, but yours is as on par as the others!
Also, hugs
Small thing I found
hit door
in the room is neither accepted nor is given an error message. Seems like it was implemented but there’s no response when using it.