Working on this project has been a real joy so far!
The theme and guidelines strike a great balance between structure and creative freedom.
Iāve never really done co-writing before and I think this was the perfect environment to give it a try. I found so much inspiration and opportunity when working with fellow authors, which elevated my own writing!
Journey to the heart of the Maze Gallery continues! Letās see how weāre getting on now that the dust has settled from the First Draft deadline:
A whopping 45 entries that were accepted
From 20 authors and 4 more co-authors
Pre-compilation there were 44,607 words
Whew! Thatās a lot to go through, Iām glad to have enlisted 4 editors (a few of whom also authored submissions) to help me provide adequate feedback. There were also a number of submissions which werenāt accepted, and those authors have been given the opportunity to (quickly) revise and re-submit to be integrated into the final game if their schedule/energy allows.
This meant a big shake-up from the original layout, but a much more understandable structure (minor spoilers if you intend to play it blind):
Those grey entries are still awaiting integration feedback, and the red ones are the not-yet-acceptable ones which may be cut if they canāt be revised in time.
The real hurdle is well underway: putting it all together.
Thus far Iāve been focused on getting a smaller demo suitable for having first-impression testers explore the world. This has done a good job of helping us prioritize what types of UI elements we will need and which assets Artists & Audio contributors will have the best impact with. The demo is roughly 1/3rd of the size of the submissions (again, minor spoilers):
We will not be sharing this demo publicly yet, but if you would like to join to test or edit then I would be happy to add you to the discord server where we are coordinating this effort. The full game will be released on September 1st.
In order to submit for consideration to show the Maze Gallery at the Seattle Indies Expo I created my first ever video trailer for a piece of interactive fiction. Iād love to hear your opinion on it: Maze Gallery Teaser Trailer
Weāre prepping the IFcomp build now! Itās been a hectic time and I havenāt been able to update this thread as often as Iād have liked. Once the dust settles expect a series of write-ups on some of the many lessons weāve received and how we plan to do better.
Easy answer: make more time for documentation during production. Example: exactly this, here.
What a whirlwind! I was touched to see how many people played & enjoyed the Maze Gallery. And 20th place in IFComp! By far the highest Iāve ever placed, and I owe it all to the amazing contributors that collaborated with me.
Right now weāre hip-deep in updating the Maze Gallery for a release on Steam and a large quality-of-life patch on itch. We arenāt planning to charge money for the Steam release, it will mostly be an experience of working through the pipeline to reach a broader audience and get comfortable/knowledgeable about what goes into putting interactive fiction on a major gaming platform.
Iāve got a few ideas for topics to postmortem for this project, and Iād love to hear if yāall have any preferences on what I should write up first:
Just the numbers (statistics & analytics)
Successful vibes collaboration
Challenges of large-scale integration
The music behind the maze
Also weāre adding a bunch of art & UI features that got cut for scope (and I figure purist IF players werenāt going to miss them anyways) but hereās a sneak peek: