communicating with npc's in other locations


I am writing a game based on a modern spy novel, there is a good deal of communication by using a telephone and two-way radio.

Anybody any idea how I would code this in TADS 3 so the PC can talk to other NPCs in another room?

It’s not something I’ve tried before, but the “Remote Sensory Scope” section of the Redefining Scope article may be a useful starting point. It covers the approach Eric Eve used in Elysium Enigma to achieve a similar effect.

I checked the technical manual, your idea looks like should work ok, thank you!