Serial IF could be part of the subscription IF. The only real different between the two is that in the former, you’d be releasing segments of a game periodically, whereas with the latter you’d be releasing several small (but complete) games in each issue.
I prefer the latter, for several reasons. One, I think I’d rather a write a bite-sized but complete game, as opposed to one chapter of a larger epic. That’s not to say such a segmented game couldn’t span several issues, if somebody wanted to do it. Also, I have different ideas. I’d want to write as many of them as possible, instead of working on parts of the same one issue after issue.
Two, If multiple developers could all provide short games – and I mean maybe not even IFComp sized – there could be a lot of variety and a lot of content for each issue. Plus, it would be easier to meet each deadline. The more I think about it, the more I think that a minimum of 5 games per issue (more, if possible) would really be necessary to sell people on the idea that it’s an issue in a subscription.
Three, back issues can be sold for a little more than the subscription rate. Suppose a one year (four-issue) subscription is $20. Well, that’d be $5 per issue. Sell back issues for $7 each. I’m not saying $20 is the right price – I’m just throwing it out there. That’d be a $1 per game, per issue, per subscriber. I’d rather go for 6 issues a year. Small games are doable in a couple months, and if there were enough authors on board, it wouldn’t necessarily require every single participant to provide a game every single issue.
Four, we could accept submissions from other people, and perhaps either pay outright for the right to publish, or offer a royalty type of agreement. I prefer paying a one-time fee for the right to publish, as it avoids all the paperwork and tracking necessary to track royalties. Well, I guess that would still kind of be necessary just for the people involved in the business, but hopefully not as much. Bad thing about a one-time payment, though, is that somebody has to have the cash to pay it up front, and a new business might not.
Five, if you market a single huge game, it could take months before the business actually has a product to sell. With short games written by mutliple participants, we could be ready… possibly Januray 1st, with content and a “grand opening” issue. By then, there might even be a couple games “in reserve” for the next issue.
Six, if anybody did want to write and sell a single large game, it could still be done through the business. In fact, we should probably plan on doing that within the first year or two, to give the project more credibility and something “big” to show.
I’m all for it, but – and this might be a big but – I have ideas of what works and what doesn’t, from running my online game business all these years. I don’t know if my experiences would conflict with how other people want to run the business – too many chefs and all that. The whole business plan would need to be hashed out and agreed upon. My partner always handles the paperwork for our business, and the tax preparation. Somebody would need to handle that for this business.
Also, I would want to release the games as freeware after a period of time – say, two or three years. Back issues remain on sale until then, and then they’re uploaded to the archive for free distribution. If commercial IF can be successful in the realm of free IF, then I don’t think this would hurt the business much. There would still be two or three years of back issues at any given time to sell, and nobody could say that they’ll “never” be able to play the games. Also, we could release maybe one game per issue for free, as a promo/incentive to new subscribers.
Plus, each issue could include other stuff too. I don’t know exactly “what” kind of other stuff. Maybe walkthroughs for one or more games on prior issues. Maybe editorial content. Maybe sneak peeks of upcoming games. Maybe subscriber mail/feedback. I don’t know. I just think the “subscription” idea has a lot of possibilities, even beyond just releasing several short games on each issue.
I would want high quality. My fear is that after half a dozen issues (if not sooner), the quality would get worse and worse and participants just slap together any piece of crap to meet the needs of the issue. I don’t know what kind of quality assurance would need to be in place, by I would want each and every game on each and every issue to be better than good.