Only very broadly speaking. There are excellent examples of both types of game in both types of input paradigm. I personally like gamey systems in parser games, but they are typically hard to master due in no small part to the command-line user interface. As AmandaB has pointed out above, the current trend is towards more accessible gameplay in parser games. Maybe not “click to continue”, but ideally still “works on first try”. This makes the player feel clever. And we all like to feel clever.