Tbf, there are already alot of use cases for our relatively dumb AI that just haven’t been tried yet.
Just to give a single example, look at tanks.
There have been arguments made that given the recent demonstrated effectiveness of javelins, the modern battle tank is becoming obsolete.
However, that isn’t quite true. The modern tank with a live crew has a large internal void. The javelin and munitions like it specialize in breaking into that void. Break into that void, your crew is toast, as well as your tank. A crewed tank has a lot of mass, volume, and design constraints related to keeping squishy humans alive inside.
A robotic tank with redundant compartmentalized command modules would fix this issue. Turn that void into ~300 separate redundant command and control interfaces, all individually armored and isolated from each other, while still being collectively encased in the thicker overall armor of the tank itself, well, the tank won’t stop until you knock out all of it’s critical systems. The thing could look like Swiss cheese, power plant knocked out, most of its guts chewed up, and it could still be sitting there spewing out death in return. It’s the crew cabin that’s causing the liability. Remove the crew and an individual tank could take quite the beating before it died completely.
Also solves the issue of manpower and training pipeline constraints. As for remote vs. AI, I don’t see it as an either-or. The tanks would communicate with end-to-end encryption; at any point the communication fails, the tank falls back on its AI and last given objectives. Basically, operating remotely when able, by AI when communication proves impossible.
Given the current state of Electronic Warfare, AI, and IFF, the best current use case would be as shock armor. A mass of several hundred of these crewless tanks sent toward an enemy stronghold ahead of the bulk of friendly forces allows for far more high-risk high-reward tactics on the tanks’ part. Crewed tanks are full of people who may not be keen on risking their lives in such a way. It also removes the concern for friendly-fire. The tanks could even be loaded with instructions to fall back and cease firing at a prearranged time, allowing friendly forces to surge forward without fearing faulty IFF from the AI tanks. Literally geofencing the tanks, ranking it’s objectives, and setting the AI to murder anything that moved inside of its operational theater are all actionable right now. Videogame programmers have been finetuning this for years. Others players are more dangerous in FPS-land, for sure, but I’d be lying if I didn’t admit to being killed by AI enemies fairly routinely. Western countries may be concerned with the appearance of an indifference to collateral damage, but I’m sure other regimes won’t be squeamish.
If Russia had the time, expertise, and money (they don’t right now) they could trial this right now. Wire up a simple AI tank with four or five redundant “brains” and then fill the crew compartment with cement. Basically, our AI is already good enough, combined with proper battlefield tactics, to remediate the risk of using rudimentary AI tanks. As AI improved, tactics could be updated to reflect this.
That’s just one small example where AI is already capable of changing things forever.