I have a list of dog stats in the StoryMenu of my Twine game, including speed and obedience. These change depending on the choices you make in the game. For example, the dogs get slower if they aren’t given any food.
I would like there to be a signifier when these stat changes occur, as it is easy to overlook when the numbers increase or decrease (the text colour doesn’t differ much from background).
My idea is having a green +1 symbol occur next to the stat when it increases, and a red -1 symbol next to the stat when it decreases. Either that or having a low stat shown as red, while a high stat is shown as green.
This is beyond my current coding skills, however, and I’m a bit uncertain whether something like this is possible.
I’d appreciate some help going forward!