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Story Format: Harlowe 3.1.0
Hi, so I’m a new user, still trying to wrap my head around how to get things done in Twine, but I’m also dumb enough to have dived right into the Twine game jam going right now on itch.io. It’s a stupidly ambitious game about the Trojan War, and I’ve finally gotten up to the end of the war, as the combatants are heading home (or not, if they died) and I was wondering if there’s a way to have the game check when the character’s variable was changed to ‘dead’, so I could have the ending say “You got him killed in the third year of the war” without my having to go back to every single passage (there are over 500 of them) and find every time a character might have died to add a new variable tracking how and when they died.
Looking around on this forum, I’m getting the impression that I probably should have used Sugarcube instead of Harlowe, but with about three days left in the game jam, I obviously don’t have time to go back and change it now. (I’ll be lucky if I even manage to get it spellchecked!)
So, is there a way to do this in Harlowe, or do I just have to add this to my list of “features I wanted to add but didn’t have time to for the game jam version”?