Hi Jaime, welcome!
Short answer: not currently. But it could be done. I understand your desire to monetize it and make it an ‘app’, and people have done this with several Inform 7 stories I have found.
My observations are: There is currently a divide between Apple mobile and Google Android when it comes to Inform 7. The biggest gap is the lack of a Glulx interpreter for Android that is on Google Play and ‘ready to use’, even for free stories (games) that are out there to download. The web browser Quixe engine might be the best solution for Android as of right now in my extensive testing of the 4 options I’ve found. Inform 7 can target .z8 files, but there are size limits on the content of your game. That’s why Glulx is more ‘modern’. However, if you want to stick to Z-machine, there is a proven path:
The most-wide example I’ve found so far is : github.com/SimonChris/AndroidIF - with a very nice HOWTO steps of publishing your own Inform 7 game using his Android code!
Related posting from Simon on this very forum: PataNoir now available on Steam where he did the Steam release.
I would say it depends on how large you expect your game to get and how fast you intend to develop it. If you are thinking many months of authoring then I think the technical issues are less of a concern because hopefully the Android Glulx options keep improving. Someone could clean up Incant for Android to make it ‘app publisher friendly’ - or we might get the Git Glulx interpreter working on Son of Hunkypunk well enough in the next couple months.
P.S. If you intend to use a lot of graphic images, sounds, touch integration, etc - things will become very complicated fast! Cross-platform ‘native Inform 7’ is very limited in a lot of these technologies. Libraries exist, but mostly things are geared toward free (as in non-profit) and things are not going to be nearly as flexible as what most creative people would find with a “game engine” that you see hundreds of new apps a day go with. Inform 7 in general is low-tech and text-oriented. Even multiple font changes in a story can run into limitations (custom programming) pretty quickly.