I have a few things whose descriptions will change a bit if the player has already looked at certain other things. I think I need an if statement in brackets before the added text, but I’m not sure how to word it. “If x is/has been examined/looked at/discovered”?
[rant=SOLVED PROBLEMS]NEW PROBLEM:
I don’t know what I need to do to let the player activate the drone. Code so far is:
The drone is either active or inactive. The drone is inactive. Activating is an action applying to one thing. Activating is making the thing active. Understand "activate [something]" as activating. Instead of going when drone is inactive: say "testing 2"
(I’m going to fill in ‘testing 2’ later.)[/rant]
[rant=ANSWERED QUESTIONS]NEW QUESTION:
I need to make a few usable computers in my game, which will primarily be used to view journal entries and retrieve certain pieces of information. How exactly would I go about doing this?[/rant]
Slogging through the documentation is giving me a headache, so if you just want to tell me of a specific part of it (the documentation) that’ll fix my problem, instead of trying to explain it yourself, feel free to.
First problem. The game I’m working on now (my first) centers on the A.I. of a small, abandoned, research lab wandering around through a work drone proxy. I want the player to have to perform an action like “activate drone” or “sync drone” before being able to move, basically. Except I have no idea how to go about this.
Second problem. This is probably a stupid, newbie problem, but anyway: the starting room is called “A.I. Personality Core”. I don’t know how to get the periods in the ‘A.I.’ abbreviation, or if I even can.
Third problem. Not really that vital, I was just wondering if there’s a simple way to have a door have a different name depending on which side of it you’re on. Like “door to Richard’s Quarters” becomes “door to Hub” when you’re in Richard’s Quarters. I seem to remember seeing something about “double-faced doors” somewhere, but I have no idea where that was.
And I just want to say I feel lazy asking for help instead of scouring the documentation, so feel free to tell me to bugger off if the mood strikes you.
(Oh, and I’ll try to dump any more problems I encounter in this thread, instead of starting a bajillion others.)
(Thread previously called “More (assorted) problems”)