When I step through
modify Floor
basicExamine() {
"You bend over to see the floor.";
inherited();
}
;
in a debugger, I obviously execute
"You bend over to see the floor.";
and then eventually
modify RoomPart
desc() { defaultReport(¬hingUnusualAboutMsg, self); }
;
through the second line. So how come it only shows
>x floor
You bend over to see the floor.
when I play the game? Is this a bug? Why doesn’t defaultReport()
print anything?
How would I verify this is a bug in TADS 3? I have version 3.1.3, build Win121. Do other versions or editions behave differently?