Alrighty, next up we have The Blossom by @OlafNowacki. Check out Brian’s review here and Jade’s review here.
Some things I liked
- A strange and unique game. This kind of game excites me because it dares to take the risk of standing out.
- The one action per day constraint is interesting; I like how it messes with my perception of time and directs what occurs the next day.
- The story seems interesting; (slight spoilers) from what I managed to find I get the sense there’s something sinister at work here. The prose is well-written.
Some suggestions
The sense of progression offered needs work.
To be honest, I stopped playing this one out of frustration because I didn’t know what to do. It was fun to experiment and see what commands would lead to new content but doing so got old fast.
Refining it into a clearer concept.
Maybe it’s just me but I can’t figure out how to explain this game. Is it a descent into madness, one word at a time? An epistolary experiment in parser-form? The lack of a clear concept doesn’t stop me from trying it out, but it doesn’t do me any favors for sticking with it either.
It may help to have more of a direction for the player to head towards.
I don’t mean an actual cardinal direction but more so what they can focus on. It’s a game with a wide variety of things to do but this leads me to feel choice paralysis while I play.
Wrap-up
All in all, I really want to know what this game turns out like in the end. There’s a cool idea here and I think it holds a lot of potential if done right. Hope you finish it, Olaf!
(apologies for any weird wording, it’s very late where I am)