Brett Witty's IFComp 2024 Reviews

Where Nothing Is Ever Named by Viktor Sobol

I’m definitely bang up for a high-concept game. Where Nothing Is Ever Named ironically names the premise and delivers precisely that. It’s a minimal escape room where the trick is that nothing has names, like being noun-blind in a parser game. Luckily you can distinguish objects from one another, so there’s a little bit of detective work. Verbs and adjectives sure work.

I was super keen on the idea of this game but only so-so on the execution. I was hoping for a little more exploration to show how much of a game you can have without nouns. The game is quite short, but even then I floundered. With such a limited premise, a bunch of things were aggressively not implemented. I was hoping to feel, smell, and taste my way to victory, but much of it was denied.

What little details remained were quite evocative, and I liked the merger of some untethered fantasy genre and perhaps an SCP-like region.

So it was neat but I was hoping for more. What exactly? Well, it’s hard to name…

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