Hi, I’m a bit new to Inform 7, and I wanted to make sure the player reads a certain note before moving out of the initial room.
So essentialy it would go like this:
1- if the player tries to go west (out of the room)
2- say that they should search the room more closely
3- when the player reads the note, allow player to finally leave room
I’ve been trying to do it with the following:
if the note is not read:
if going to the dorm hall:
say "You really shouldn't just wander aimlessly.";
stop action;
But obviously, it didn’t work. I also tried making a separate object to use as a boolean to use instead of “note is not read”, also did not work.