Whew, time flies!
I’ve finished the 5th dimension. It’s the halfway point! The game is up to 160K code, 112 rooms, 971 things, 35 doors, 83 people, and 78 conversational topics.
Of those 83 people, 15 are not real people (mostly duplicates in different flashbacks), 9 are animals, and 18 are enemy robots, leaving 41 actual people.
This dimension that needs testing now is the combat dimension. It was really hard to code; I cried a bit finishing it today because it’s been kicking my butt.
It has two tracks: learning how to use weapons, and learning how to order a robot around and program it with 5 actions ahead of time, then having it replay the actions while you work with it.
Then the two tracks combine, and you command two robots and have to fight a bunch of different groups of robots that have different strengths and weaknesses.
I could really use testers here that want to kick at the tires. We’ve got stuff like commanding another person in a transparent container to do things, which has so so many ways it can go wrong. I’ve tested it personally and ran transcripts and text dumps through grammarly but I’m sure it’s got a ton of rough edges.
I’d like to say it’s about 2 hours worth of playthrough but this is very unlike anything I’ve programmed before, more like Gun Mute or A Matter of Heist Emergency or Ryan Veeder’s Little Match Girl combat. It could be my shortest area or longest area, most annoying or most fun, most difficult or most easy. That’s what I’d like to find out!
The puzzles near the end are the kind you might need to make a chart or spreadsheet for.
Edit:Thanks for those who responded! I’ll probably ask for a few more in a couple of weeks. I really appreciate everyone!