Bellamy’s Mysterious Spring Thing Reviews 2025

Number nine, For Lila

Plot Deconstruction: As you deal with the consequences of your past coming back to haunt you, you must either rise to the challenge or crumble under the pressure. But most important of all… You have to protect Lila.

Positives: This is the author’s first IF work and though it is rough around the edges, there is a lot of creativity and heart at play! Depending on what you do, the twist that Marisha is the daughter of a woman you killed comes later and for my first playthrough it came at the very end. It was a fun turn from what I initially assumed was a typical Dad working to provide for his daughter. After playing through it a few more times, I found that there are better endings to achieve than dying at the hands of Marisha and despite the typos, some phrases and written dialogue held a lot of power which was impressive. Overall, I thought it was a nice intro IF work.

My Questions/Notes:
Here are some random thoughts that arose during my playthrough

  • This certainly took a turn… are we a werewolf?
  • (looks like the other reviewers think that we’re a vampire instead!)

Overall Impression: Interesting and quick take on a gruesome theme.

3 Likes

Number ten, The Goldilocks Principle

(cw: uncensored mentions of disordered eating below)

Plot Deconstruction: A short impression about an author’s experience with ED.

Positives/Thoughts: Wow! There was some really strong writing and emotion in this piece. I started with a trigger level of 5 because I felt that I could handle it and from there I scaled down all the way to 1. I found that the Goldilocks Principle was a raw and personal narrative that centered on the author who suffered with disordered eating.

The intensity of the experience and use of Twine to get the feeling across was well done. The panic, stress, and pain that the author wanted to get across was effectively translated by the available UI tools they had at their disposal and their prose.

I also enjoyed the constant symbolism that popped up as you explored each mini-story. The author mentions trying to find a midpoint between the extremes of only drinking water compared to eating copious amounts of food. (mentioned in Level 5) Except it was hard for them to find what their “normal” was supposed to look like after skipping meals had become a pseudo-normal for them. (mentioned in Level 2)

The entire game is set-up as trying to find which level is “just right” and each level contains mini-sections inside that also searches for a midpoint. The exception is 3 which remarks, “Unfortunately, the perfect medium has yet to be invented; No dice, sweetheart. No one’s managed to get it just right.” The game’s frame is like a nesting doll that has the potential to go deeper and deeper with no end.

This experience was very thoughtfully done and requires one to fade from one’s own preconceptions to experience the vignette of someone who’s lived through this personal struggle.

I also appreciated how the author manages to peer into the reader’s psyche with the way the game is set-up. It could have been a static work that leads the reader from 1 to 5 and that would have worked well-enough, but we the reader are in the perspective of the author until the very end of Level 5 and effectively make choices through them.

Considering that scale is set from 1 (least triggering) to 5 (most triggering) and not story chapters, after reading the first level they choose, the readers has a meta choice of just ending the game since there is no proper “ending screen" and no promise of a different experience. But the ending of the initial level that the reader chose to go through leaves one feeling “unsatisfied” and tempted to search for something that feels more like a “satisfactory” ending. (From the perspective of a casual first-time player)

This leads the reader to finishing the full game as they search through the different aspects of the author’s struggle until there is no more content left to consume and the reader is just left with the thoughts of what this game meant to them. No conventional conclusion. Nothing that ends up being “just right.”


I could go on about how the use of Twine’s default look adds to the experience or the content of the mini-sections themselves and how the vagueness evokes emotion, but I’d be going around in circles.

All I can say is that this was beautifully and bittersweetly executed.

My Questions/Notes:
Here are some random thoughts that arose during my playthrough

  • Great use of visual twine

Overall Impression: Sad and raw, yet hopeful if only by the starting note mentioning that the author is in recovery.

5 Likes

Grindbeck forever.

2 Likes

You know what? I respect your opinion :laughing:

1 Like

Number eleven, Hauntless

Plot Deconstruction: A murder has occurred-! But it actually happened years ago at an old, now decrepit, circus. Help the victim’s tethered spirit move on by discovering the intricacies of the circus performers’ lives, searching through the ruins, and putting the pieces together. Eventually, you must uncover her killer.

Positives: This was a fun game! I am a big fan of murder mysteries because I can never get enough of the ‘Aha!’ moment that eventually comes along with it. I fully immersed myself into these characters, their storylines, and discovered parts of who they were outside of the general mystery which I enjoyed. The author put a spotlight on all of the performers’ interpersonal relations with one another so that the reader could get a feel for how their dynamics worked outside of their interactions with Vivian. This really helped flesh them out and I ended up getting too invested in a storyline that had nothing to do with the murder haha. This game also had absolutely beautiful art, it was super atmospheric, and I’d say that it had a pretty good ending.

My Questions/Notes:
Here are some random thoughts that arose during my playthrough

  • Why are the acrobats bullying Ford?! He seems like such a sweet guy!
  • You know, I may be building an unnatural hate for Arya.
  • (Later in the game) Maybe Vivian’s unfinished business is with Josephine…

Overall Impression: Very engaging mystery that was ambitious and a pleasure to immerse myself in. I still want to know so much more about the characters!

5 Likes

So my free time is slowly disappearing with the wind as the month goes by :sweat_smile:

Reviews will most likely be sparse but I will try to finish a few games I still I have my eye on before the ribbons deadline.

Great job on Spring Thing, everyone! I hope to see more stories and returning authors next year!

4 Likes

Hi Bellamy!! Sorry for the late reply, but thank you so much for the kind words about Elaine! I’m really glad you enjoyed and connected with the story :slight_smile:

1 Like

No problem! Thanks for making a good game :grinning_face_with_smiling_eyes:

Blitzed through a few more games and have some short reviews to offer!
~~
Hound of Ricsige
When playing this, I found that the premise really pulled me in. I was under the impression that the protag was a normal office worker before it suddenly changed to knights and combat. I played through a few times trying to find a way to get the main character to go after Seth and find the connection that he’s been missing with his fellow knights and superiors. But the protagonist is in a deep self-deprecating hole and it will take a catalyst before they see that they are worthy of love. Close connections come from reaching out, being vulnerable, and letting people know that you need their support or time every once in a while, after all. I liked the presentation and the use of visual twine to get the protag’s fading mental strength as time passes.

idle phone simulator
Cute and short game with soft graphics, low-stakes storyline, and a fun somewhat-sentient phone companion. I think this was a relaxing look into a human-adjacent’s morning routine though it’s anything but routine. With quick internet quips, dissolving buttery cookies, and fashion that fits the era too well, I found that it was a nice peek into a life that was not mine.

Interview Interview
An existential dream-romp exploring the nature of living through the lens of an interview. I liked the music, visuals, and the achievements. And I came in wanting to have fun but I found it hard to choose anything but the professional answers. It must be all those interviews I’ve been through pouring out of me haha. I thought this was a fun game and the style kept me engaged throughout. Overall, it’s nice to get existential and appreciate where I am in the moment before moving onto the next thing on the agenda. Maybe we are all just a lizard’s dream on a warm rock.

Succor
Calm and sad. I experienced the life of a broken chef whose parents left them in very different ways. The piano in the background was beautiful and melancholy. When it came to helping the protag, I enjoyed being able to improve their mood and eventually help them achieve succor by reclaiming an old recipe. The game featured beautiful art, an intriguing storyline, cool mechanics, and overall, it was a wonderful story to piece together and experience.

We Stole a Ship to Run a Scam
A bite-sized fun, RPGMaker game! I played through a few times to explore all of the different options I could choose and places that I could visit. On my first playthrough, I ended pretending I was a merchant, visiting the museum, and helping set the islanders free. The art and mini animations were a joy to experience and I could tell that a lot of work went into making that aspect shine. The story was short but that made it perfect for replayability because there are many ways to get to the last 3 endings choices. This really makes each turn feel special and ends up revealing something new about an islander you previously didn’t get to meet. Fun game!

6 Likes

Three-Card Reading
A short vignette of a group of three friends after the events of a previous game. It was nice watching the story unfold, and I enjoyed the visuals, art, voice acting, and text bubble mechanics. Not much to say, but as a Tarot fan, I found it interesting to see the different ways in which people interpret their decks.

Test Subject: Synaptix
Cool game! It reminds me of a different indie game that recently came out called clinical trial, but these two stories go off in wildly different ways. I enjoyed the writing style and how you could choose what was most important to you while listening to commentary on how the author believes the world may change as artificial intelligence continues to grow more legs and encroach on different areas of the human experience. I ended up going through all the doses, meeting the strange man, and overall staying quiet because I wanted my dog to get their cataract surgery, but I went back and told the reporter which seemed to lead to the best ending. I really liked the atmosphere of this game and found it fascinating to experience.

Stowaway
Fun game! I liked how many different ways there are to get a good ending. It was a hodgepodge of different fantastical elements like aliens, ogres, and merpeople. My favorite ending was escaping on the starship and I only went back to see what the more gruesome endings would bring. Overall, it was an enjoyable game and I especially liked the prose and the simplicity of the interactions between creatures and the protagonist.

Starfish & Crystallisation
This was a beautiful game. The music was gripping and flowed well with the prose. The background images that came in and faded was indicative of the mental state of the protagonist and the symbolism was just incredibly on point. I was shocked by the end because the protag had such a deep connection with their commander but I wasn’t sure by the ending page messages if the commander had reciprocated those intense feelings. I was completely enraptured by this presentation and it was a graceful story to witness.

Radiance Inviolate
Interesting story! I enjoyed playing through and found the characters to be compelling. I unfortunately ended up getting Lysander dusted on my first playthrough but went back and got an ending where a cool lawyer saved him. I liked world-building and found myself really immersed by the descriptions of the environment and dynamics of the different types of creatures living amongst human beings. It feels like a snippet of what could be a much larger universe.

7 Likes

And now I can wrap up this Spring Thing with a nice bow :head_shaking_vertically: :wrapped_gift:

6 Likes