Bellamy’s Mysterious Spring Thing Reviews 2025

Number nine, For Lila

Plot Deconstruction: As you deal with the consequences of your past coming back to haunt you, you must either rise to the challenge or crumble under the pressure. But most important of all… You have to protect Lila.

Positives: This is the author’s first IF work and though it is rough around the edges, there is a lot of creativity and heart at play! Depending on what you do, the twist that Marisha is the daughter of a woman you killed comes later and for my first playthrough it came at the very end. It was a fun turn from what I initially assumed was a typical Dad working to provide for his daughter. After playing through it a few more times, I found that there are better endings to achieve than dying at the hands of Marisha and despite the typos, some phrases and written dialogue held a lot of power which was impressive. Overall, I thought it was a nice intro IF work.

My Questions/Notes:
Here are some random thoughts that arose during my playthrough

  • This certainly took a turn… are we a werewolf?
  • (looks like the other reviewers think that we’re a vampire instead!)

Overall Impression: Interesting and quick take on a gruesome theme.

3 Likes

Number ten, The Goldilocks Principle

(cw: uncensored mentions of disordered eating below)

Plot Deconstruction: A short impression about an author’s experience with ED.

Positives/Thoughts: Wow! There was some really strong writing and emotion in this piece. I started with a trigger level of 5 because I felt that I could handle it and from there I scaled down all the way to 1. I found that the Goldilocks Principle was a raw and personal narrative that centered on the author who suffered with disordered eating.

The intensity of the experience and use of Twine to get the feeling across was well done. The panic, stress, and pain that the author wanted to get across was effectively translated by the available UI tools they had at their disposal and their prose.

I also enjoyed the constant symbolism that popped up as you explored each mini-story. The author mentions trying to find a midpoint between the extremes of only drinking water compared to eating copious amounts of food. (mentioned in Level 5) Except it was hard for them to find what their “normal” was supposed to look like after skipping meals had become a pseudo-normal for them. (mentioned in Level 2)

The entire game is set-up as trying to find which level is “just right” and each level contains mini-sections inside that also searches for a midpoint. The exception is 3 which remarks, “Unfortunately, the perfect medium has yet to be invented; No dice, sweetheart. No one’s managed to get it just right.” The game’s frame is like a nesting doll that has the potential to go deeper and deeper with no end.

This experience was very thoughtfully done and requires one to fade from one’s own preconceptions to experience the vignette of someone who’s lived through this personal struggle.

I also appreciated how the author manages to peer into the reader’s psyche with the way the game is set-up. It could have been a static work that leads the reader from 1 to 5 and that would have worked well-enough, but we the reader are in the perspective of the author until the very end of Level 5 and effectively make choices through them.

Considering that scale is set from 1 (least triggering) to 5 (most triggering) and not story chapters, after reading the first level they choose, the readers has a meta choice of just ending the game since there is no proper “ending screen" and no promise of a different experience. But the ending of the initial level that the reader chose to go through leaves one feeling “unsatisfied” and tempted to search for something that feels more like a “satisfactory” ending. (From the perspective of a casual first-time player)

This leads the reader to finishing the full game as they search through the different aspects of the author’s struggle until there is no more content left to consume and the reader is just left with the thoughts of what this game meant to them. No conventional conclusion. Nothing that ends up being “just right.”


I could go on about how the use of Twine’s default look adds to the experience or the content of the mini-sections themselves and how the vagueness evokes emotion, but I’d be going around in circles.

All I can say is that this was beautifully and bittersweetly executed.

My Questions/Notes:
Here are some random thoughts that arose during my playthrough

  • Great use of visual twine

Overall Impression: Sad and raw, yet hopeful if only by the starting note mentioning that the author is in recovery.

5 Likes

Grindbeck forever.

2 Likes

You know what? I respect your opinion :laughing:

1 Like

Number eleven, Hauntless

Plot Deconstruction: A murder has occurred-! But it actually happened years ago at an old, now decrepit, circus. Help the victim’s tethered spirit move on by discovering the intricacies of the circus performers’ lives, searching through the ruins, and putting the pieces together. Eventually, you must uncover her killer.

Positives: This was a fun game! I am a big fan of murder mysteries because I can never get enough of the ‘Aha!’ moment that eventually comes along with it. I fully immersed myself into these characters, their storylines, and discovered parts of who they were outside of the general mystery which I enjoyed. The author put a spotlight on all of the performers’ interpersonal relations with one another so that the reader could get a feel for how their dynamics worked outside of their interactions with Vivian. This really helped flesh them out and I ended up getting too invested in a storyline that had nothing to do with the murder haha. This game also had absolutely beautiful art, it was super atmospheric, and I’d say that it had a pretty good ending.

My Questions/Notes:
Here are some random thoughts that arose during my playthrough

  • Why are the acrobats bullying Ford?! He seems like such a sweet guy!
  • You know, I may be building an unnatural hate for Arya.
  • (Later in the game) Maybe Vivian’s unfinished business is with Josephine…

Overall Impression: Very engaging mystery that was ambitious and a pleasure to immerse myself in. I still want to know so much more about the characters!

5 Likes

So my free time is slowly disappearing with the wind as the month goes by :sweat_smile:

Reviews will most likely be sparse but I will try to finish a few games I still I have my eye on before the ribbons deadline.

Great job on Spring Thing, everyone! I hope to see more stories and returning authors next year!

4 Likes

Hi Bellamy!! Sorry for the late reply, but thank you so much for the kind words about Elaine! I’m really glad you enjoyed and connected with the story :slight_smile:

1 Like

No problem! Thanks for making a good game :grinning_face_with_smiling_eyes: