Number six, Echoes
Plot Deconstruction: You are cleaning out your attic but as you do you happen upon a mysterious box bejeweled by four gems at the very end. Curiosity gets the best of you and as you fiddle around, you end up being transported inside of it with three lost stories waiting to be told. Can you find your way through these narratives, discover what intertwines them all, and come out the other side?
Positives: All three games in this anthology impressed me. For me, the prose and story in “The Treasure of the Deep” stuck out the most and I found myself captivated by the mysterious, mystical air that it held (kind of like we were watching an old wives’ tale unfold in real time.) The Labyrinth had great puzzles that I loved figuring out and none were too hard for my brain to finally pull out a Eureka! moment. The visuals were absolutely beautiful and the sounds were incredibly immersive. I was playing the game with my home speaker connected so it felt like the waves of the sea were actually around me, including the low murmurs and roars of the creatures. I found the themes of this story to be an entertaining experience, watching as friendships formed between the characters (or echoes) in each of the storylines. I also loved how it culminated in the end with an ending that took everything from all three stories to form a cohesive finish to the story.
My Questions/Notes:
Here are some random thoughts that arose during my playthrough
- I’ve gotta go back and experience that transportation portal again. I feel like a kid, I loved those lights.
- I really loved that description of the monster with black tendrils, it feels like an eldritch horror like Cthulhu.
- My Sword will be named Sword whether Torin or Elara like it or not.

Overall Impression: Great game, very very fun, feel-good message. It was a good experience.