With the kind permission of the authors, I’m making Battle of Walcott Keep’s source code available to the public for study. This is the only example, besides the demo, of the Reactive Agent Planner in a TADS 3 game.
I haven’t looked into the code yet. The game is pretty nifty. I gather the PC is made a ghost so the authors don’t have to deal with the player putting one over on the AI.
walcot.zip (217 KB)